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This is Little Alchemist's Deckbuilder screen. It was used for the foundation of the new beta game being built.

This is Little Alchemist's Deckbuilder screen. It was used for the foundation of the new beta game being built.

This is Little Alchemist's Library screen. It was also used for the foundation of the new beta game being built.

This is Little Alchemist's Library screen. It was also used for the foundation of the new beta game being built.

This is my wireframe and prototype of a new concept where the Deck and Library can be on one screen. Cards can be easily dragged to and from the Deck and Library.
A comp analysis of other competitors helped guide the designs in this direction. I also

This is my wireframe and prototype of a new concept where the Deck and Library can be on one screen. Cards can be easily dragged to and from the Deck and Library. A comp analysis of other competitors helped guide the designs in this direction. I also made serval layout options to really explore the space. This layout won out over the others per team feedback.

This is the Beta build with the new layout for the Deckbuilder and Library.

This is the Beta build with the new layout for the Deckbuilder and Library.

The way decks were optimized was pretty clunky and confusing. This is the Little Alchemist version.

The way decks were optimized was pretty clunky and confusing. This is the Little Alchemist version.

Optimizing the deck to pull in the best cards a Player has was simplified for the new beta game. It turned into an easy tap of a button to pull in all cards that fit Game Design criteria. Once a Player taps optimize, a confirmation overlay is shown.

Optimizing the deck to pull in the best cards a Player has was simplified for the new beta game. It turned into an easy tap of a button to pull in all cards that fit Game Design criteria. Once a Player taps optimize, a confirmation overlay is shown. When the Player tries to leave the screen, they are then asked to save or revert changes. This gives them the opportunity to play around with the arrangement of their deck but can revert any time - something that the old LAR design didn't have.

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